The web player, with its social feature, definitely helped us to get a Steam approval for Verdun. In addition, by integrating a clear Facebook like button in the menu (2013), we made sure that those interested would follow the news about Verdun on Facebook, which now has almost 75.000 followers. It also had a positive effect on our CCU, something that was necessary to balance out the game and tackle some common multiplayer game obstacles such as match making and server (connection) problems. The web version of the game was received positively as the market showed an interest in a WW1 themed FPS. This version would be a simplified version of the game, supported over a limited period of time and distributed worldwide by M2H’s own web portal Wooglie. To test the waters we made sure to release a free web version of the game quickly. We started working out the first steps soon which entailed ‘do your research’ such as visiting the actual Western front, talk with experts, visit WW1 museums and more. The challenges we faced were developing a multiplayer only mode game, low resources, unexplored WW1 trench warfare and an unknown brand name. My brother Matt Hergaarden and I had some experience in the multiplayer game genre, yet a FPS would be new and an interesting challenge for the both of us. Back in college, Jos Hoebe and I (Mike Hergaarden) frequently discussed the idea of making a game where each of our passions would be combined a WW1 setting and a FPS in a multiplayer format.
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